My
friend John got me the TSR edition of the Conan RPG for my birthday the year it came out. To be
honest, I was not that psyched. I enjoy the Conan genre of fantasy, but felt
that D&D could fulfill the needs of the genre well enough.
Fortunately for
me, it was a light read and John did not let up on the enthusiasm. This game
opened my eyes to the possibilities of game design. Everything I Had come to assume
was a necessarry staple of RPGs was not present and the game play was great.
Classes, random stats, calculated stats, even various tables and systems proved
unnecessarry. Even spell slots were not required, the magic in this system did
not need them and was effective. This is a game where the only stats are skils
(even hps) and there is a universal resolution chart. And it blew my mind. I've
never had a bad time playing this system and it remains the high watermark for
game critique/evaluation.
FYI, there is a re-released versionhere:
http://www.midcoast.com/~ricekrwc/zefrs/
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