Thursday, December 19, 2013
Thoughtfiul Thursday #5
My very first exposure to lifepaths was the little black book Traveler. It seemed like A power-gamer's dream. The risk of dying at character creation was meaningless (and silly) unless characters are made while everyone was waiting. And even then, if all the players were playing the same game (Make the oldest player that is still awesome that doesn't die at character creation), then they wouldn't mind the wait if they happen to finish early.
My next exposure was Cyerpunk. Their lifepath system was amazing! This is when I learned to love lifepaths. It is also when I learned to hate "nothing happens." After my first game, all "nothing happens" rolls during lifepath were re-rolled. Not soon after, I started looking at ways to eliminate "Nothing happens" from all die rolls in existing games and my new designs.